Using the concept of informational digraphs, we propose a "no redundant information sets" property that can characterize the exact class of extensive games which can be time structured. Our result can be applied to define time-dependent solution concepts like the Open-Loop and the Closed-Loop Nash Equilibrium in extensive games with imperfect information.

A Note on the Concept of Time in Extensive Games

Bruno Antonio Pansera
Formal Analysis
2022-01-01

Abstract

Using the concept of informational digraphs, we propose a "no redundant information sets" property that can characterize the exact class of extensive games which can be time structured. Our result can be applied to define time-dependent solution concepts like the Open-Loop and the Closed-Loop Nash Equilibrium in extensive games with imperfect information.
games
Nash Equilibrium
digraphs
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12318/131433
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