To investigate the perceptions of future primary and kindergarten teachers in training at the University Mediterranea of Reggio Calabria, in the degree course in Primary Education Sciences, during the General Didactics and Innovative Methodologies course and its related laboratory module, the attending students were asked to try and create various learning units using the Escape room methodology. Understanding the point of view of future actors in the world of education and training is probably the most objective measure for looking at the changes in society and humanity, trying to govern the age of technology. To this end, the qualitative research on a sample of about 300 students, whose perceptions and experiences represent the possibility of building, through thematic analysis, the narratives, themes, concepts, and recurring patterns, and through narrative analysis, the metaphors, symbols, and languages used, a detailed mapping of the ideas, motivations, ambitions, purposes, and intentions of the teachers who will put into practice the actions of future digital didactics.

Escape Rooms and the Work of Play for action in the age of technology: a study on the didactic perceptions of students at the Mediterranea University of Reggio Calabria / Sammarro, Maria; Malara, Silvestro. - In: JOURNAL OF INCLUSIVE METHODOLOGY AND TECHNOLOGY IN LEARNING AND TEACHING. - ISSN 2785-5104. - (2025).

Escape Rooms and the Work of Play for action in the age of technology: a study on the didactic perceptions of students at the Mediterranea University of Reggio Calabria.

Sammarro, Maria
;
Malara, Silvestro
2025-01-01

Abstract

To investigate the perceptions of future primary and kindergarten teachers in training at the University Mediterranea of Reggio Calabria, in the degree course in Primary Education Sciences, during the General Didactics and Innovative Methodologies course and its related laboratory module, the attending students were asked to try and create various learning units using the Escape room methodology. Understanding the point of view of future actors in the world of education and training is probably the most objective measure for looking at the changes in society and humanity, trying to govern the age of technology. To this end, the qualitative research on a sample of about 300 students, whose perceptions and experiences represent the possibility of building, through thematic analysis, the narratives, themes, concepts, and recurring patterns, and through narrative analysis, the metaphors, symbols, and languages used, a detailed mapping of the ideas, motivations, ambitions, purposes, and intentions of the teachers who will put into practice the actions of future digital didactics.
2025
Work, Play, Escape room
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12318/167929
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